OpenGL 3D Game Tutorial 41: Antialiasing and Anisotropic Filtering HD

06.03.2016
LWJGL tutorial series on how to create a 3D Java game with OpenGL! Improving the visual quality of the game with antialiasing and anisotropic texture filtering. For the antialiasing part use: new PixelFormat().withSamples(8).withDepthBits(24) Leaving out the depth bits parts seems to cause problems on some systems Support the series on Patreon: https://www.patreon.com/thinmatrix Upcoming tutorials: - 3D Colour picking - Pixel Buffer Objects - Post processing - Geometry shader Future Tutorial Series: - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation - Skybox - Day/Night - 3D Mouse Picking - Water - Cel Shading - Normal Mapping - Rendering Text - Signed Distance Field Fonts - Particle Effects - Random Terrain Generation - Shadow Mapping - PCF - Antialiasing - Anisotropic filtering Tumblr: http://thinmatrix.tumblr.com/ Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai...

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