OpenGL 3D Game Tutorial 26: Point Lights HD
LWJGL tutorial series on how to create a 3D Java game with OpenGL! Adding support for point lights this week! Models and Textures: https://www.dropbox.com/sh/j1zmywbkxqkp0rw/AADx61ZUt48A97xKZUww5YNea?dl=0 Upcoming tutorials (subject to change): 27. Skybox 28. Day/Night 29. Ray Picking 30. Normal maps 31. Rendering Text Future Tutorial Series: - Rendering Water - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping - Terrain Generation - Terrain Collision Detection - Texture Atlases - GUIs/HUDs - Multiple Light sources - Point light attenuation Facebook Page: https://www.facebook.com/thinmatrix Instagram: http://instagram.com/thin_matrix Twitter: https://twitter.com/ThinMatrix Check out my game on IndieDB: http://www.indiedb.com/games/socuwan Contact me: thinmatrix@gmail.com End of video music- Kai Engel, "Waking Stars": http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars