Java KryoNet :: A Simple Server/Client Game HD
In this video I show an incredibly simple Top Down shooter server and client program. I make use of multiple packets, HashMaps, and network efficiency techniques. Source will be available in the description. Next time, I will be implementing shooting bullets, and I hope to record it as a video commentary, so you can follow along with my thought process as I actually write the code. I actually tried to record this as a whole video commentary where I actually built the server and client program from scratch (came out to a 4GB 33 minute file - HAH!), as I thought that might be a bit more helpful, but the audio corrupted in the middle of the recording, and became totally useless. Instead, I will write a short document that will explain the code to you. Please read the documentation if you want a full explanation. I will try to keep it as short as I can - even I know how much it sucks to read long docs. SOURCE; Server: http://adf.ly/WXlpq Client: http://adf.ly/WXlvT The source code also requires the following dependencies: LWJGL: http://lwjgl.org/ KryoNet: http://code.google.com/p/kryonet/ DOCUMENTATION: http://adf.ly/WXwuC - LINK BROKEN -- new links added 2016-12-09 -- Server documentation: http://adf.ly/1gXmT2 - LINK BROKEN Client documentation: http://adf.ly/1gXmVD - LINK BROKEN -- new links added 2017-12-10 -- Client documentation: https://drive.google.com/open?id=12bjDDj4IFqDER2Fq9_KyBx-mq4uB_ZrB Server documentation: https://drive.google.com/open?id=1bdcS6ZBdTI-k1118X_dQtzFLZ-TvyOG2 These are HTML files - download them and open them in your browser KITTEN: http://i.imgur.com/foE3tId.jpg