[Eng] Complex Quest System: Adding a Slot-based Saving System 1/3 #26 HD

17.02.2017
Unreal Engine Version: 4.14.3 Template: Third-Person Template Due to the fact that it was requested in the comments and that there is not a single tutorial on Youtube about it, i decided to create a slot-based saving and loading system (like for example in Witcher 3 or Skyrim) for the quest series. In this episode we start working on that by creating the SaveGame class for all the variables that are associated with the player (experience, health, ...), adding saving and loading functions to the player character and designing our save slot widget. Since some people asked for it i set up a donation link.I can assure you that all of your donations will be used to improve the quality of this channel (e.g. buying a professional microphone or editing software). Every donation is really appreciated and will help me a lot to create a better learning channel for "Unreal Engine 4". Link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=8EGT2LEFGDRJG If anything is not working for you leave behind a comment or send me a private message and i will see whether i can help you : )

Похожие видео

Показать еще