Expeditions Viking | Sharpshooter Monk Healer Berserker Builds | Stats and Skills | Episode 9 HD
Episode 9 of our Expeditions Viking series is the most exciting yet as we get to build four more characters to our liking and all from scratch. Share this video: http://bit.ly/VikingsEp9 Watch more Episodes Here: http://bit.ly/VikingsPlaylist Before we build our characters, let’s first finish a couple more side quests in The Marsh. First one is to get Vrangr to be one of our merchants in our homestead. The next one is to return Mani to his master in a small house in the northeast part of The Marsh. In return, his master will give you armour webbings to use in armoursmithing. Let’s now go back to Ribe and talk to Ragnhildr the White and tell her that the marsh is safe and that three evil men were behind the disappearances. Also, we can tell her that the rat problem has been taken care of as well. Now that the marsh is safe, we can now talk to Skallagrimr to hire more mercenaries – four more to be exact. I have decided to fill-up the space in my party with a sharpshooter, a monk, another healer aside from Roskva the Black, and a Berserker. Here are the stats and skills for each of the four characters: Sharpshooter Strength: 1 Endurance: 3 Finesse: 10 Perception: 10 Sense: 5 Skills (chosen from 134 Skill Points given) • Weapon Skills: o Bow (75) • Offensive: o Interrupt (Free) o Rebuke (6) • Support: o Tactical Move (Free) • Utility Skills o None • Passive Skills: o Walk Your Shots (6) o Steady Hands (6) o Sharpshooter (3) o Point Blank (9) o Keen Eye (6) o Backstabber (8) o Fortune Favoured (9) o Powerful Kick (6) Monk Strength: 10 Endurance: 8 Finesse: 3 Perception: 1 Sense: 7 Skills (chosen from 134 Skill Points given) • Weapon Skills: o Unarmed (45) • Offensive: o Interrupt (Free) o Rebuke (6) o Throwing (3) o Stun (12) • Support: o Tactical Move (Free) o Taunt (10) • Utility Skills o None • Passive Skills: o Stone Fists (6) o Keen Eye (6) o Backstabber (8) o Powerful Kick (6) o Opportunist (3) o Thick Skin (9) o Sneak Attack (6) Healer Strength: 1 Endurance: 7 Finesse: 1 Perception: 10 Sense: 10 Skills (chosen from 134 Skill Points given) • Weapon Skills: o Sling (6) • Offensive: o Interrupt (Free) • Support: o Tactical Move (Free) o Healing (36) o Witchcraft (6) • Utility Skills o Heavy Sleeper (10) o Tinker (18) • Passive Skills: o Hardened (12) o Thick Skin (9) o Low Profile (3) o Evade (6) o Dodge (9) o Strider (12) Berserker Strength: 10 Endurance: 10 Finesse: 1 Perception: 1 Sense: 7 Skills (chosen from 134 Skill Points given) • Weapon Skills: o Dane Axe (60) • Offensive: o Interrupt (Free) o Charge (9) o Throwing (3) • Support: o Tactical Move (Free) o Taunt (10) • Utility Skills o None • Passive Skills: o Backstabber (8) o Thick Skin (9) o Hardened (12) o Good Patient (3) o Fencer (3) o Lone Wolf (3) o Evade (6) After creating our new four members of our hird, we go back home to Skjern and ask Eydis about that grave site she used to tell stories about. With th