Blender 2.6 OpenGL Depth Compositing Test.avi HD
This is a concept test for the implementation of a method for z-depth compositing via OpenGL rendering in the VSE. The idea is to use OpenGL point lights to render z-depth passes on separate scenes that can be used to create mist/atmosphere and depth of field effects using only video sequencer scene inputs and VSE effects. Using OpenGL, frame render and compositing time can be cut to only of couple of seconds. Tutorial to come soon.
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