Lumion 8.5 Post Production Render Pass Workflows HD

21.07.2018
In this tutorial I will explain what the significance of the new render passes we can export alongside still renderings. Note, I am by no means a Photoshop expert. There are probably many better more efficient ways of doing what I show. Just showing you guys what works for me. Open to suggestions for improvements though. I will cover what each of theses mean and how to use them. A Sky Alpha mask M Material ID L Lighting- Similar to Ambient Occlusion Pass S Specualr Reflection/Highlight Pass - Isolates specular highlights D Depth Pass or Z Depth N Normal Map

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