LIVENODING Adaptive Polygon (Face Area) for Geometry Nodes in Blender 3.1 HD
#GeometryNodes #AdaptivePolygon APP: Blender 3.1 and up In this video, I am comparing SV Adaptive Polygon node and trying to recreate the basic using Geometry Nodes. See also Tissue Addon. The idea here is to instance and adapt a 3D mesh into another mesh polygon center and FACE AREA. There are a few missing parameters in this setup, but this is the basic idea that can be further improved. ERINDALE: See also Tesselate Node for Geometry Nodes in the future. GITHUB: https://github.com/enzyme69/blendersushi/issues/1219