MegaFiers Daz3D Morphs & Wrapping workflow tutorial HD
This video shows the workflow of getting Daz3D characters and their clothing into Unity complete with morphs and with clothing that will deform along with the base mesh as it does in Daz.In this example we use FBX files and the megafiers exporter for Maya but Maya could be replaced with Max or Blender. The character in this demo has also been loaded into Mixamo to add an animation to it. In the next demo we will show the same process but using the new Daz3D extension to MegaFiers that allows direct importing of Daz morph files. More information on the MegaFiers system can be found on our website at www.megafiers.com