GLSL - OpenGL Shaders (LibGDX) | Episode 3 - vignette HD

20.12.2013
Some more eye candy for your game: the vignette shader. Note: Make sure annotations are enabled at 10:24. Thanks for watching :) Code of this episode: - PlayScreen: https://bitbucket.org/dermetfan/glsltutorial/src/128329bbf5aa7668d93fb6e308c0efddd95315d2/GLSLTutorial/src/net/dermetfan/glslTutorial/screens/GameScreen.java?at=default - vertex shader: https://bitbucket.org/dermetfan/glsltutorial/src/128329bbf5aa7668d93fb6e308c0efddd95315d2/GLSLTutorial-desktop/assets/shaders/vignette.vsh?at=default - fragment shader: https://bitbucket.org/dermetfan/glsltutorial/src/128329bbf5aa7668d93fb6e308c0efddd95315d2/GLSLTutorial-desktop/assets/shaders/vignette.fsh?at=default Davedes vignette tutorial on GitHub: https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson3 GLSL built-in functions reference: http://www.shaderific.com/glsl-functions/

Похожие видео