Aquatic Surface - Vertex Flow Tutorial [Unreal Engine 4] HD
https://www.unrealengine.com/marketplace/aquatic-surface This short tutorial shows how to work with vertex flow in Aquatic Surface package. Aquatic Surface is a well optimized advanced material that implements configurable water effect. Features Water clip line effect Underwater and over the water surface Underwater post-process volume Two types of static reflection/refraction projections (box projection. spherical projection) Example 4 types of basic configurations: lake/reef/pool/waste Animated caustics based on decals Standard UV mapping, vertex color flow, and texture color flow maps Over 100 parameters like translucency, fog depth, mapping, reflective, refraction, scattering, wet color. Multiple material switches enable/disable some of the effects to increase quality/efficiency Separated onto 4 materials: overwater surface, underwater surface, in water post-process volume, caustics decal. Each of them can be used with other water systems. Very fast and GPU friendly. 120-160 instructions depend on used effects. Quality/Efficiency adjustment. cinematic (realistic reflections) and standard (fast static box projected cube-map) Water edge implemented witch out using the distance fields Specular effect and glittering on waves Simplified underwater scattering Implemented as the unlit translucent material More options and switches to customize/optimize than you can try during your whole life :)
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