Doom Item 3D Polygon Models of Voxel Models used in Doomsday Engine running in Stereoscopic 3D HD

21.06.2013
i converted the voxel models of the open project: http://www.teamhellspawn.com/voxels.htm into "low" poly 3d models (md2) for use in an old version of doomsday (v1.8.6) which allows me to use an opengl-to-direct3d wrapper to make the 3d stereoscopic mode work sadly there is no opengl doom port out there with quad buffer support which would work native in 3d stereo without the need of an old wrapper that only supports opengl 1.0 :/ done: all pickups/ammo/weapons except megasphere and soulsphere

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