LIVENODING 986 / Cycles Nodes Geometry Position and Normal HD

19.03.2018
In this episode, I am experimenting with Blender Cycles nodes and try to understand the Geometry Position and Normal and somewhat using it to generate stripey shaders. This topic is kind of advanced because we are dealing with values we do not see, such as Geometry Normal, however we can use it in a trivial manners the way Cycles is designed. I am casually looking at TOKERU Houdini Wiki Joy of Vex documentation and trying to make sense of it inside Cycles. Because there is a similar knowledge that I think we can learn regardless: http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex1 Enjoy. GITHUB: https://github.com/enzyme69/blendersushi/issues/363

Похожие видео

Показать еще