OpenGL vs Vulkan | Antialiasing Deferred FFT Water | Java LWJGL HD

20.06.2018
This video demonstrates a realtime performance comparison of OpenGL and Vulkan. The performance is measured in fps and CPU load. The rendered simulation is a Deferred Lighting FFT water and atmosphere simulation with post processing Bloom and 2x-8x Multisample Antialiasing + FXAA. 2x MSAA: https://youtu.be/ZShcPXLVsa8 2x MSAA + FXAA: https://youtu.be/ZShcPXLVsa8?t=19s 4x MSAA: https://youtu.be/ZShcPXLVsa8?t=38s 4x MSAA + FXAA: https://youtu.be/ZShcPXLVsa8?t=56s 8x MSAA + FXAA: https://youtu.be/ZShcPXLVsa8?t=1m11s The research paper of the FFT ocean theory background: https://tubdok.tub.tuhh.de/handle/11420/1439?locale=en Rendered with Oreon Engine: https://github.com/oreonengine/oreon-engine

Похожие видео